Try out NBA 2K21's brand new gameplay controllers using its demo Cover Image
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Try out NBA 2K21's brand new gameplay controllers using its demo

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Try out NBA 2K21's brand new gameplay controllers using its demo has not posted anything yet
Start date 01-05-21 - 13:28
End date 02-28-21 - 13:28
  • Description

    Seriously, if you place video of NBA 2K21 side by side using NBA 2K20 I'd challenge you to see the difference in the images. This implies last year's blemishes have taken over: gamers still seem good, but out of the superstars like Kawhi Leonard and LeBron James there's something a small generic about the designs.

    Some faces have too little detail and unusually large players like Shaquille O'Neal (who is rostered on the"All-Time Lakers" squad available in the demonstration ) do not have the same kind of enormous existence they do in real life.

    Luckily, the more time I spent with all the brand new shot-stick mechanic, the greater NBA 2K21 started to distinguish itself. The new shot meter, which requires preparing shots rather than just timing them, is utilized completely with the right analog stick. It requires a straight pull downward (or upward, when pushing toward the basket) and then centering the stick inside of the sweet spot on the tube. Not only did I find this brand new shot meter vastly more challenging, in addition, it fixed a handful of other issues I have had with NBA 2K for ages.

    First and foremost, I never need to worry about accidentally throwing a shot up when I am attempting to generate a dribble move. Pulling directly back on the analog stick and holding it there will lead to a shot, while some flicks or other quicker motions will end in a rotational movement. The brand new shot meter opens up the right-stick to be used entirely for dribbling moves, which includes the capacity to size-up or use escape dribbles. Everything feels a whole lot cleaner, which is a nice change for a series where matters were starting to feel overly cluttered to control.

    The shot-stick mechanic feels just like a direct response to problems with latency online. Even though the demo doesn't feature the ability to play online games, it's easy to see a future where most online players will be using the targeted shot meter instead of the older timed meter (that remains accessible via the X or square button). Instead of attempting to guess how much latency there will be with each jump shot, it ought to be a lot more effective to pull back on the analog stick and aim the shot rather.

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